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Author Topic: LAN/Gaming Question
GameGod
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Icon 5 posted May 07, 2004 12:16      Profile for GameGod     Send New Private Message       Edit/Delete Post   Reply With Quote 
I am having a hard time trying to figure this out.
I am co-organizing an event for my school which provides activities overnight, such as a movie in the auditorium and stuff... and knowing me a massive LAN party.
It is the schools policy that no games are allowed to be installed into their computers (they are crap anyways), so I figured that if I connected to the schools network with my computer (AMD 2400+, 512DDR, GeForce4 64mb)and I share the (Pirated to the point of not needing a cd)Counter-Strike folder, which, if the exe is clicked on, starts the game up.
I wonder, if my computer could be able to handle being a dedicated server, and for 10-20+ games of CS being opened off my computer to be on everyone elses computer? I want to know what it would be like, and if its possible?
Would I need about two of my own computers to maybe handle 10 CS games being opened on each, and one being the extra dedicated server?
I think that it would really slow games down, since everyone would be depending on my own, if anyone has an answer/ideas, that would be great [Smile]

(It is basically my Windows XP connecting to a network of Windows 95/98... mostly 98s)

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Well...that was fun =)

Posts: 153 | From: Ontario, Canada | Registered: Jan 2001  |  IP: Logged
Jace Raven

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Icon 1 posted May 07, 2004 12:59      Profile for Jace Raven         Edit/Delete Post   Reply With Quote 
Well, setup right a LAN will run at 100MB/s the only problem is that I do not think (using a switch) that it would be wise to have 20 users accessing the same folder in a high impact game such as CS. It would put a lot of strain on the computer and would most likely lead to a lot of lag or crashes.

But if you are really motivated, the ideal way to do it would be to set up a shared drive (a network drive) and install the game on it. When the LAN is set up, make sure everyone can see the network drive and has the appropriate privileges to use the drive. Make it read only. just for safety issues.

We will call this machine the game server. It should only host the exe and nothing else.

It would not be wise to use this machine as anything else like an ftp server or even a dedicated server as most of the bandwidth will be going toward sharing the game files.

The next machine will be a dedicated server. With any dedicated server, you should not run a loopback and use it to play the game as well. This should be an independent machine as well. Both of these machines can be barebone and only need a large amount of memory and a fast NIC. (Optimaly I would run this as a G network)

Then finally you have your client (that is if YOU want to play as well.) this machine can be pretty much any machine that reaches the minimum system requirements for the game (which should be anything larger than a 800MHz with 128Mb.)

That is it. If you have any other questions about what I said here, you can email me at [email protected]


*Note: With Windows XP, you can network to a windows 9x network, only it is easiest if you setup the XP box first and create a network boot disk using the wizard. Also since that is true you can be pretty much guaranteed that all of the machines will see and interact with the XP box and I would use this as the "Game Server" not the dedicated server.

Posts: 1791 | Registered: Nov 2003  |  IP: Logged
Grey_girl

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Icon 1 posted May 07, 2004 13:14      Profile for Grey_girl     Send New Private Message       Edit/Delete Post   Reply With Quote 
Uh oh. He used a dirty word.

Pirated.

Posts: 764 | From: NYC | Registered: May 2003  |  IP: Logged
quantumfluff
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Icon 1 posted May 07, 2004 13:52      Profile for quantumfluff     Send New Private Message       Edit/Delete Post   Reply With Quote 
In theory, it should not slow you down at all. cs.exe will be read once for each user at start up, and then they don't need any more network traffic to your machine. Of course, we are talking SMB here, so all the windows clients may go polling you repeatedly for something.

But, if the school has issues with installing software, they might have the same issues with running software off a rogue fileserver. They might especially have issues with pirated stuff. If you don't work out approval first, you're likely to get shut down just before, or during the event.

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Spiderman

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Icon 1 posted May 07, 2004 19:15      Profile for Spiderman     Send New Private Message       Edit/Delete Post   Reply With Quote 
Keep in mind the 10 connection limit on non-server versions of Windows...

Edit: You could always set up a linux box running Samba to resolve this [Wink]

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Math problems? Call 1-800-[(10x)(13i)^2]-[sin(xy)/2.362x]

Posts: 846 | From: Chicago | Registered: Aug 2002  |  IP: Logged
Jace Raven

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Icon 1 posted May 07, 2004 20:06      Profile for Jace Raven         Edit/Delete Post   Reply With Quote 
quote:
In theory, it should not slow you down at all. cs.exe will be read once for each user at start up, and then they don't need any more network traffic to your machine. Of course, we are talking SMB here, so all the windows clients may go polling you repeatedly for something.
In theory, very correct, but IIRC, counterstrike requires quite a few game files such as maps and given the right (read: worst) conditiions, you will have very long loads for each map, especially after a game ends and the next map is loaded.

and i thought that the 10 connection limit was only applicable to XP....oh.

*NOTE: Regarding the above, I do not in any way condone any form of pirated software and strongly suggest that the appropiate liscences are purchased from a liscened retailer. Nor do I condone any form of game hacks or cracks that allow for such software to be used and strongly suggest that each clienct uses it's own CD or Serial number.

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dragonman97

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Icon 1 posted May 07, 2004 20:30      Profile for dragonman97   Author's Homepage     Send New Private Message       Edit/Delete Post   Reply With Quote 
quote:
Originally posted by Jace Raven:

*NOTE: Regarding the above, I do not in any way condone any form of pirated software and strongly suggest that the appropiate liscences are purchased from a liscened retailer. Nor do I condone any form of game hacks or cracks that allow for such software to be used and strongly suggest that each clienct uses it's own CD or Serial number.

Good man, I'm proud of you [Smile] .

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There are three things you can be sure of in life: Death, taxes, and reading about fake illnesses online...

Posts: 9345 | From: Westchester County, New York | Registered: May 2001  |  IP: Logged
GameGod
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Icon 1 posted May 07, 2004 21:03      Profile for GameGod     Send New Private Message       Edit/Delete Post   Reply With Quote 
Alrighty, so basically....
One computer for hosting the actual cs.exe,
Another for serving the game to play,
and the rest to play?

To avoid the 10 connection limit, could I use 2 computers to host 10 games each?

(For connecting XP to the network, would I need to use the network disk for EVERY computer? cause the schools network has hundreds of computers.. though we're only using 20. Plus, would it mess up the existing network connection that all those computers have with eachother?)

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Well...that was fun =)

Posts: 153 | From: Ontario, Canada | Registered: Jan 2001  |  IP: Logged
knightwhosaysNI
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Icon 1 posted May 07, 2004 21:27      Profile for knightwhosaysNI     Send New Private Message       Edit/Delete Post   Reply With Quote 
quote:
Originally posted by Grey_girl:
Uh oh. He used a dirty word.

Pirated.

nah, It was PC!

I know I'm guilty of this, but I'm poor...

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Eating Tv dinners sitting by the pool
arent' you glad we finished school?

Posts: 176 | From: forest with trees | Registered: Mar 2003  |  IP: Logged
-ct-
BlabberMouth, the Next Generation
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Icon 4 posted May 07, 2004 22:25      Profile for -ct-   Author's Homepage     Send New Private Message       Edit/Delete Post   Reply With Quote 
quote:
Originally posted by Jace Raven:
.... Nor do I condone any form of game hacks or cracks that allow for such software to be used and strongly suggest that each clienct uses it's own CD or Serial number.

so long as each user has his/her own cd key, there is absolutley no reason not to use a no-cd crack for the game

why should i wait the extra time it takes for the cd to spin up - and i dont' just mean for the initial start
the cd is accessed after each game when another map is loaded, making dfor long load times
often, if i use the cd, i miss getting into a round because it took too long to load

for other games, it's simply a convenience factor
my pc is a good 10ft away from my chair - and with as many games as i have, i don't feel like getting up to swap out cds


no-cd cracks? no problems
no valid cdkey or serial? BIG problems

and yeah, all the players on the LAN are gonna need a valid cdkey and no two the same
(unless you've a cracked set of file(s)? )

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Posts: 1906 | From: nowhere, man | Registered: Jan 2000  |  IP: Logged
Jace Raven

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Icon 1 posted May 07, 2004 22:56      Profile for Jace Raven         Edit/Delete Post   Reply With Quote 
quote:
Originally posted by GameGod:
Alrighty, so basically....
One computer for hosting the actual cs.exe,
Another for serving the game to play,
and the rest to play?

To avoid the 10 connection limit, could I use 2 computers to host 10 games each?

(For connecting XP to the network, would I need to use the network disk for EVERY computer? cause the schools network has hundreds of computers.. though we're only using 20. Plus, would it mess up the existing network connection that all those computers have with eachother?)

I'm pretty sure that if you set up a shared drive or directory containing the .exe you shouldn't need to worry about the 10 connection limit. I think that limit is just for directly connecting to a windoze box (not sure) and not sharing.

about the network thing, you should just be able to run the wizard to connect to the existing network. I apologize i didn't consider the existing network. and no you wouldn't need a network disk.

Honestly, I've seen this done before, not sure how it was done, I think an image of the game was burned to one of the networked drives and installed using a UNIQUE key for each client. I strongly suggest that you purchase the games and or keys.

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Spiderman

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Icon 1 posted May 08, 2004 09:08      Profile for Spiderman     Send New Private Message       Edit/Delete Post   Reply With Quote 
Connecting to a windows share is directly connecting to that box, creating a session for that particular client...10 maximum

I know from personal experience that this limit applies to Win2K and WinXP Pro...the limit may be 5 for XP home though I don't remember OTTOMH (off the top of my head [Wink] )

Keep in mind that this should be simultaneous connections...something that may be difficult to skirt around since even though the executable will be loaded into memory on the client, that connection will still be there and active...not to mention the data/map/sound files that will still likely be accessed in realtime throughout the game.

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Math problems? Call 1-800-[(10x)(13i)^2]-[sin(xy)/2.362x]

Posts: 846 | From: Chicago | Registered: Aug 2002  |  IP: Logged


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