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» The Geek Culture Forums   » News, Reviews, Views!   » Your News!   » Got hired by CGNO!

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Author Topic: Got hired by CGNO!
californiarockr
Assimilated
Member # 1986

Member Rated:
3
Icon 1 posted May 30, 2005 23:39      Profile for californiarockr     Send New Private Message       Edit/Delete Post   Reply With Quote 
So I got hired by cyber gaming network- www.cgno.com. It is my friend's website, but he doesn't do the hiring (although he may have helped me a bit). Anyways, I am now an official writer for Nintendo articles, do some basic graphics, and am working on the site's custom CMS/backend. It is really a lot of fun so far. Currently, I am not writing reviews, because Jarrett (my friend) needs more help with the actual coding rather than stuff that most gamers could do. The pay sucks hard- I have to supply most of the games I want to write about, occasionally I will get a free game to review (but I will be paying some part of those to help him with the shipping). I am not doing it for the games though, mostly for the experience, the resume reference, and the tickets to E3 (which I just barely missed this year [Frown] ). Also, if I ever want to be a writer for a gaming magazine or something, its nice to have a job in the industry before my college internships and whatnot.


I am quite excited, they are a fairly respectable site (the server crashed during E3, they were one of the first sites, if not the first site, to get official PS3 pictures up from E3. The server died hard, and it died quick).

EDIT: Header taken down already. Mad rush of articles after E3. And the reason they are doing so much coding is because we are upgrading the entire site. Rewriting the CMS from scratch, brand new database, everything. Fun times ahead.


When that disappears, the article is here:
www.cgno.com/games/699.html#preview


I am really not proud of that article, it took me less than an hour to do all the research and write it, and it shows. Oh well, my next one will be better.

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lol

Posts: 361 | From: guess... :/ | Registered: Feb 2003  |  IP: Logged
drunkennewfiemidget
BlabberMouth, a Blabber Odyssey
Member # 2814

Member Rated:
4
Icon 1 posted May 31, 2005 04:47      Profile for drunkennewfiemidget     Send New Private Message       Edit/Delete Post   Reply With Quote 
Congrats on the new job!
Posts: 4897 | From: Cambridge, ON, Canada | Registered: Jun 2004  |  IP: Logged
Tut-an-Geek

SuperFan!
Member # 1234

Icon 1 posted May 31, 2005 18:37      Profile for Tut-an-Geek   Author's Homepage     Send New Private Message       Edit/Delete Post   Reply With Quote 
Congrats, but a quick word from the wise:
your favorite friend with CMS's is caching. if you write something new, make sure that you either 1 - output all changes to static .html files, 2 - cache to files and then just read those caches, or install my best friend, turck mmcache. turck has given us (ackoo) dramatic performance increases in every dynamic PHP app, from mambo [which already caches to files] (ie, macmod) to the always-but-not-with-turck slow Gallery2 (ie, my pix site).

Posts: 3764 | Registered: Mar 2002  |  IP: Logged
dragonman97

SuperFan!
Member # 780

Member Rated:
4
Icon 1 posted May 31, 2005 18:49      Profile for dragonman97   Author's Homepage     Send New Private Message       Edit/Delete Post   Reply With Quote 
I'll second Tut's advice - there is *no* good reason to dynamically generate every page your visitor sees. It's a waste of CPU cycles, and slows page load. I recently read an advice piece online that pretty much said what Tut said - use mod_rewrite or something else to cause your all your links to work in directory structures and with .html, and then do an export of your dynamically generated pages every so often.

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There are three things you can be sure of in life: Death, taxes, and reading about fake illnesses online...

Posts: 9331 | From: Westchester County, New York | Registered: May 2001  |  IP: Logged
csk

Member # 1941

Member Rated:
5
Icon 1 posted May 31, 2005 18:55      Profile for csk     Send New Private Message       Edit/Delete Post   Reply With Quote 
quote:
Originally posted by dragonman97:
I'll second Tut's advice - there is *no* good reason to dynamically generate every page your visitor sees. It's a waste of CPU cycles, and slows page load. I recently read an advice piece online that pretty much said what Tut said - use mod_rewrite or something else to cause your all your links to work in directory structures and with .html, and then do an export of your dynamically generated pages every so often.

That's exactly right. Unless you've got a swarm of machines that you need to utilise, though. Then you start getting into the multiple backend web application server/database stuff, which is pretty hairy. Having played around with WebSphere, I've yet to work out why anyone would use such an overengineered, complex, unreliable and buggy system.

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6 weeks to go!

Posts: 4455 | From: Sydney, Australia | Registered: Jan 2003  |  IP: Logged
drunkennewfiemidget
BlabberMouth, a Blabber Odyssey
Member # 2814

Member Rated:
4
Icon 1 posted June 01, 2005 05:23      Profile for drunkennewfiemidget     Send New Private Message       Edit/Delete Post   Reply With Quote 
My personal site works exactly like that -- regenerates its new articles every 15 minutes into static pages, and only modifies them if the modified timestamp has incremented since last run.
Posts: 4897 | From: Cambridge, ON, Canada | Registered: Jun 2004  |  IP: Logged
Aditu
SuperBlabberMouth!
Member # 2340

Member Rated:
5
Icon 1 posted June 03, 2005 07:23      Profile for Aditu     Send New Private Message       Edit/Delete Post   Reply With Quote 
congrats on the new job. It sounds like you will have lots of fun.
Posts: 1355 | From: Osten Ard | Registered: Aug 2003  |  IP: Logged


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